Bongo™ brings professional animation into
Rhino,
using familiar keyframe tools found in most
high-end animation packages.
Professional animation tools
Animate moving, scaling, and rotating Rhino
objects without exporting. Objects and viewport
animations are editable in the Rhino window
using simple drag and drop. Modify your objects
and motion data without losing valuable time
changing between programs.
Easily preview your animations inside Rhino, in
real time, in any shading mode by scrubbing the
timeline or playing the animation. Then render
straight to an animation file using any Rhino
renderer including wireframe, openGL, render
preview, render, TreeFrog, Flamingo, and
Penguin.
Bongo is also great for demonstrating moving
objects using real-time playback in the Rhino
viewports - just drag the timeline around to
show a client how your design works.
FEATURES
-
Forward Kinematics - Moving,
Rotation, and Scaling
-
Constrain objects to curves.
-
Force objects to look at
other objects.
-
Look-Along constraints.
-
Viewport keyframing.
-
Constrain viewport camera
location and target to path.
-
Automatic and user-defined
acceleration and speed.
-
Hierarchical relationships
between animated objects.
-
Render to single frames or
AVI using any Rhino
compatible render plug-in.
-
Real-time preview in Rhino
viewports using any shading
mode.
-
Timeline scrubbing in any
shade mode.
-
Industry standard-like
timeline interface.
-
Drag and drop keyframe
manipulation.
-
Animation mode button allows
easy input of keyframes just
by dragging objects.
-
All animation data stored
with the 3dm file - no need
to import or export.
-
Controller objects.
-
Dockable interface.
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